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Boom beach landing craft capacity
Boom beach landing craft capacity















High-level Boom Cannons, Cannons, and Sniper Towers can boost your chance of surviving a Tank raid.

boom beach landing craft capacity boom beach landing craft capacity

  • Triggering Boom Mines by allowing your Tanks to tread over them during this smoked flanking maneuver is also an effective way of making sure Medics stay close behind.
  • Note this will only work if two scenarios are true the Medics are not damaged while on the shore and/or the Artillery does not destroy your Tanks instantly. The extra damage will allow Medics to follow close behind continuously while the Tanks make their way around the side of the base under Smoke Screen.
  • In the case you run into a front-loaded base (where most or all defenses guard the shore while the economy is in the back), deploy tanks to one side and throw an Artillery shell on a leading bunch.
  • In this aspect, Shock Launchers are also a significant threat, delaying Tanks enough to ruin an attack. They only have a mediocre damage-to-size output and a quite slow speed, so if the enemy Headquarters is deep enough inside the base, the Tanks may not be able to push through.
  • Your biggest enemy against Tanks is time.
  • However, Tanks may accidentally wander into these defenses if a misplaced Flare was deployed or if there are too many Tanks present.
  • Flamethrowers and Machine Guns are generally no threat due to the Tank's high range - the Flamethrower can't reach the Tank at all, whereas Machine Guns often have to hit Tanks at maximum range, greatly reducing its accuracy.
  • If a space is between a Boom Cannon and the Headquarters, and your tanks are on the other side, they are out of its range.
  • There is usually no need to worry about Cannons or Sniper Towers on the other side of the Headquarters, as they will be unable to reach the Tanks.
  • When using a Tank army, use Flares to move away from Boom Mines, or trigger the Boom Mines using Artillery, Barrage, or Critters.
  • Take advantage of the Tank's long range to destroy economy and support buildings to get the crucial Gunboat Energy you need, making sure to keep out of range of nearby heavy defenses.
  • To make this work perfectly without taking damage from the Cannon, it should optimally face away from your Tanks, such as during the very brief rotation period the Tanks will immediately destroy it.
  • If Shock Bombs also get too expensive, when Tanks are nearing a Cannon, a 'micro' strategy can be used with Smoke to destroy the Cannon(s): place a Smoke so that all Tanks that would be targeted by the Cannon are protected, then, when the smoke clears, all Tanks will fire at once, destroying the Cannon quickly (unless the Cannon has enough health to survive this).
  • The Cannon will be quickly destroyed before it can attack.
  • When Artillery and Barrages become too expensive, a good way to take out Cannons safely is to Shock Bomb them and then Flare your Tanks to it.
  • Optimally, you should have some Gunboat Energy Statues to assist.
  • Using Tanks requires you to have high-level Artillery and Barrage and a good amount of Gunboat Energy, as Tanks require them to deploy, whist Artillery and Barrage are necessary to clear out threatening defenses.
  • His Taunt ability could buy them significantly more time to neutralize such defenses. Bullit's strength against defenses usually threatening Tanks and his short range can create great synergies. However, both units have low DPS and high capacity, so typically you can't have enough to properly finish an attack. With luck, they can also destroy Boom Mines.
  • Grenadiers are also effective with Tanks, as they can destroy front-line Cannons safely.
  • Tanks can also pair well with Scorchers as they will be able to perform better with Scorchers absorbing the majority of enemy fire.
  • Once all the high-damage defensive buildings, such as Cannons and Boom Cannons, are destroyed, the Tanks are practically invulnerable.

    boom beach landing craft capacity

    #Boom beach landing craft capacity full#

    Tanks + Medics ( Full Guide by TheCoolBoss) can be a very effective strategy because Tanks have high health, enough to withstand otherwise lethal damage from some defenses (notably Sniper Towers) whist Medics constantly heal them.If used properly, Tanks in large numbers are almost unstoppable.The cannon has a large muzzle brake, and the whole tank appears to have some slight wear, despite possibly not even being deployed once yet. It is driven by a red-headed woman in a blue uniform with a small blue garrison cap. The Tank is a big blue machine with a large cannon and black caterpillar tracks each held up by two large road wheels and two smaller sprocket wheels.Each Tank costs two Gunboat Energy to deploy.The Tank has the second slowest movement speed of any troop but has very high health, high DPS per unit (but relatively average DPS for the space it takes), and long range.The Tank is the fifth troop to unlock in the game.

    boom beach landing craft capacity

    "Tank ready for battle! This baby has a long range cannon and thick armor to boot." Summary















    Boom beach landing craft capacity